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  • 16/03/1998
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  • Granny 1
    The sound design in Granny 1 deserves so much praise. Every creak, every footstep, every little thud matters. I have gotten so good at recognizing her footsteps that I can usually tell exactly how far away she is and whether she is coming toward me or walking away. That level of detail makes Granny 1 feel so much deeper than it looks, and it rewards players who pay close attention instead of...
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  • The sound design in granny deserves so much praise. Every creak, every footstep, every little thud matters. I have gotten so good at recognizing her footsteps that I can usually tell exactly how far away she is and whether she is coming toward me or walking away. That level of detail makes Granny 1 feel so much deeper than it looks, and it rewards players who pay close attention instead of just rushing through.
    The sound design in granny deserves so much praise. Every creak, every footstep, every little thud matters. I have gotten so good at recognizing her footsteps that I can usually tell exactly how far away she is and whether she is coming toward me or walking away. That level of detail makes Granny 1 feel so much deeper than it looks, and it rewards players who pay close attention instead of just rushing through.
    0 Comments 0 Shares
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