It was a great time, but it must be noted that playing cooperatively can be an entirely different experience than playing the Mut 25 coins game on your own or against a person on the internet. The major distinction between cooperative play as opposed to playing on your own is the way in which roles are divided. The person hosting the online game is in control of everything of a game, from deciding the plays, to taking action on fields as the player.
As a guest, you'll be given an in-depth look at the play being scheduled and must make player and position adjustments to the field in accordance with. The absence of input into playcalling could be a problem for some dedicated Madden players who cooperate as guests. A great idea for next year's edition is to allow the guest player "suggest" an idea for a play which the host can then decide whether or not to accept. A better option would be to follow the method Mc Shea proposed: Divide call-calling duties in to the center, having one playing offensive plays, and the other taking care of the defensive tasks.
With the current system in its current form but communication is essential. For Tom and me it was just an issue of revealing the play I was playing and it's safe to claim that voice chat will become one of the primary distinctions between the successful online duos that cooperate and those who are handed their biceps to them.
After you've had the right play the two players have the option to switch between players prior to the snap. The host player is the only one who is able to play QB (though it is possible to switch players immediately after snapping) and the guest can pick in any position. When running plays are played for instance the guest player may prefer to play buy Mut 25 coins as either the running back lead blocker. In an offensive play the player could choose to be the wide receiver. If you're the wideout, you aren't tied to the play's direction and can run the route you want to take. One of the most fundamental modifications you can make before snapping in co-op is to make an individual announce a new route prior to snapping then observe as the AI DBs try for a way to keep up. It's called the "voice commands hot routes" in the event that you choose to.