Premise: Despair meets Black Comedy
Imagine you’re a normal man (or woman) suffering from a terminal illness. The only cure? A $25,000 surgery at an unimaginably high cost. Enter Harvey Harvington, a seemingly harmless street vendor holding a sign that reads “Click Me for Cash!” He has big, pastel eyes and a very friendly appearance, like a cheerful non-player character from a Saturday morning cartoon. The catch is that you get $1 for every click on Harvey. And he gets hurt with each click. A great bargain.
How to Play: Simple Tap, Black Bet
BloodMoney is essentially the DNA of a clicker game. To get your first dollar, move your mouse cursor to Harvey and left-click. With each click, dopamine is released, making it primitive and Skinner-like. There’s strategy and patience involved, though:
- Upgrades and Tools: Buy increasingly sinister tools with the money you earn. Start with a simple finger poke ($1 per click), then upgrade to a chainsaw ($8), hammer ($4), or baseball bat ($2). Each upgrade adds visual and auditory destruction, while also increasing the rewards. Every hit is brought to life by impressive sound design, including the crunch of bones and Harvey’s groans turning into screams.
- It gets harder: Timers and mini-events kick in once you reach the $25,000 target. Create combos to earn rewards, or watch Harvey’s “health” bar—essentially a generosity meter—drop. The screen will flash warnings to alert players if you ignore his cries for help—because things are about to get tense.
- Moral Decisions: This is where the role-playing games come into play. When Harvey offers a plea deal, do you stop? For style points, should you spend money on pointless upgrades like “fancy gloves”? Your cursor is the main focus of the game’s simple UI, but you’re gently prompted to think. Yes, it’s addictive—many players say they play until the early hours of the morning—but the guilt hits like a hangover.
The tension fuels the entire loop: Do you quit early or keep playing to earn money? Replays are necessary to pursue every possible outcome, though playtimes vary from 20 minutes (rushing) to 45 minutes (exploring the tree branch).