Once you've got solid stats and gear, it's time for one of OSRS's best mid-game challenges: Perilous Moons. This boss set offers three unique encounters, each dropping gear for RuneScape gold different combat styles-melee, range, and magic. It's beginner-friendly, costs no supplies, and gives amazing rewards.
Grinding Perilous Moons can easily take days or weeks, but it's one of the most fun and rewarding parts of the journey.
Late Game and Beyond
By now, you'll have great stats, solid gear, and access to nearly every piece of content. So what's next? The world opens up completely.
Try farming Tormented Demons for Synapse drops, or attempt the Corrupted Gauntlet to earn the legendary Bow of Faerdhinen (Bofa)-one of the strongest weapons in the game. It's tough but incredibly profitable.
Once you're ready for something bigger, take on your first raid: Tombs of Amascut (TOA). It's designed for beginners, offering scalable difficulty and the chance to earn Osmumten's Fang, one of the most broken melee weapons ever introduced.
After that, you can chase items like the Blowpipe from Zulrah, try Slayer bosses, or begin high-level content like the Inferno or Chambers of Xeric.
Final Thoughts
Old School RuneScape is a marathon, not a sprint. You don't need to rush to max stats or grind OSRS GP endlessly. Every quest, every skill, every piece of gear you earn matters.
Whether you're chasing the Quest Cape, grinding bosses, or just chopping trees in Draynor Village, remember: this is the ride.
Welcome to RuneScape-may your clicks be precise, your RNG merciful, and your grind forever tasty.
What's Next for Old School RuneScape Gear
Old School RuneScape's gear progression has never moved faster. In just the past year, we've seen a wave of new best-in-slot (BiS) items that have reshaped the meta across all combat styles. The Doom of Moki, Yama, and Araxor introduced new melee, magic, and hybrid pieces that outclassed many long-standing staples. The Soulflame Horn shook up raid metas, Doom gave us a powerful new magic weapon that even rivals the Shadow in certain scenarios, and the Avernic Treads became the undisputed BiS boots for all combat styles.
Jagex clearly isn't afraid to keep pushing power levels higher - but it raises an important question: what comes next? Let's look at the future of gear across melee, magic, and ranged.
Melee: Reinforcement Over Replacement
Melee has always had the most distinct armor sets, with Torva serving as the all-around powerhouse, Inquisitor's excelling in crush accuracy, and Oathplate dominating slash. While we technically have Sunfire and Justiciar for defense and prayer-focused setups, their uses are narrow. The only real gap left is stab-focused armor - but adding a high-tier stab set could make Torva obsolete, something Jagex generally avoids.
Given that, the most realistic melee upgrade is a reinforced Inquisitor set. This would keep the set's identity while bringing it in line with Torva and Oathplate power levels. Jagex could even allow Justiciar armor to be broken down for materials, creating a natural progression path for existing players.
Weapon-wise, tier 80 weapons like the Osmumten's Fang, Abyssal Bludgeon, and Scythe of Vitur feel underwhelming compared to their cost and grind. One easy fix would be weapon attachments - upgradeable components that grant new special attacks, stat boosts, or unique effects. An upgraded defender or specialized off-hand could also help rebalance the current meta without invalidating existing items. Having enough RuneScape gold will also help you balance the environment.
And of course, melee still lacks a true crush-based mega rare. With players using a Scythe (a slash weapon) as their best crush option, there's a clear opportunity here. A faster, heavy-hitting crush weapon could finally shake things up in raids and bossing alike.
Magic: Elemental Power and a New Cape Era
Magic gear has become one of the most dynamic areas in OSRS. Between Ancestral, Virtus, and powerful two-handed weapons like the Shadow of Tumeken, there's no shortage of options. However, Jagex has already said the Shadow will receive a rework before any new mage weapons are released - so we may be waiting a while.
In the meantime, one of the most exciting frontiers is elemental spell scaling. The elemental weakness update hinted at a system where fire, water, earth, and air spells could finally compete with ancient magics. Jagex could build on this by introducing elemental robes or a new off-hand tome that amplifies elemental effects, similar to the "Devil's Element" buff from the Leagues.
Beyond armor, mages desperately need a new amulet upgrade. The current BiS options are cheap and outdated - a proper endgame amulet could easily become a prestige item. Similarly, a wave-based Mage Arena 3 with a unique untradeable mage cape feels like a natural next step, mirroring the prestige of the Infernal Cape and Quiver of Ful.
Ranged: Refinement and Sidegrades
Ranged has seen steady, thoughtful updates. The Masori armor remains the BiS set, supported by new additions like the Ventor Ring, Ful Masori Quiver, and ranged-strength-boosting boots from the Delve boss.
If the current trend continues, the next major ranged upgrade will likely be an improved Necklace of Anguish - perhaps a version tied to the upcoming vampire storyline. Ammo upgrades also feel inevitable. While Jagex probably won't push past Dragon arrows and Dragon bolts soon, specialized niche ammo (like elemental or gemstone variants) could expand ranged's utility in new content.
Armor variety, however, is a trickier space. Melee and magic have multiple "styles" to play with (crush, slash, stab; ancients vs. elemental), but ranged mainly scales from light to buy OSRS gold heavy. A possible innovation would be sidegrade sets that boost specific weapon types. Imagine a set that speeds up ballista attacks or improves crossbow accuracy - focused gear like this could open up new metas without outright replacing Masori.